sexta-feira, 29 de março de 2019

Top 11 Highest Paying URL Shortener 2019: Best URL Shortener to Earn Money

  1. Ouo.io

    Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
    With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.
    • Payout for every 1000 views-$5
    • Minimum payout-$5
    • Referral commission-20%
    • Payout time-1st and 15th date of the month
    • Payout options-PayPal and Payza

  2. CPMlink

    CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
    You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.
    • The payout for 1000 views-$5
    • Minimum payout-$5
    • Referral commission-10%
    • Payment methods-Paypal, Payza, and Skrill
    • Payment time-daily

  3. Clk.sh

    Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
    • Payout for 1000 Views: Upto $8
    • Minimum Withdrawal: $5
    • Referral Commission: 30%
    • Payment Methods: PayPal, Payza, Skrill etc.
    • Payment Time: Daily

  4. Adf.ly

    Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
    It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime.
  5. Linkbucks

    Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
    The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.
    • The payout for 1000 views-$3-9
    • Minimum payout-$10
    • Referral commission-20%
    • Payment options-PayPal,Payza,and Payoneer
    • Payment-on the daily basis

  6. BIT-URL

    It is a new URL shortener website.Its CPM rate is good.You can sign up for free and shorten your URL and that shortener URL can be paste on your websites, blogs or social media networking sites.bit-url.com pays $8.10 for 1000 views.
    You can withdraw your amount when it reaches $3.bit-url.com offers 20% commission for your referral link.Payment methods are PayPal, Payza, Payeer, and Flexy etc.
    • The payout for 1000 views-$8.10
    • Minimum payout-$3
    • Referral commission-20%
    • Payment methods- Paypal, Payza, and Payeer
    • Payment time-daily

  7. Short.am

    Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
    It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life.
  8. LINK.TL

    LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
    One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.
    • Payout for 1000 views-$16
    • Minimum payout-$5
    • Referral commission-10%
    • Payout methods-Paypal, Payza, and Skrill
    • Payment time-daily basis

  9. Cut-win

    Cut-win is a new URL shortener website.It is paying at the time and you can trust it.You just have to sign up for an account and then you can shorten your URL and put that URL anywhere.You can paste it into your site, blog or even social media networking sites.It pays high CPM rate.
    You can earn $10 for 1000 views.You can earn 22% commission through the referral system.The most important thing is that you can withdraw your amount when it reaches $1.
    • The payout for 1000 views-$10
    • Minimum payout-$1
    • Referral commission-22%
    • Payment methods-PayPal, Payza, Bitcoin, Skrill, Western Union and Moneygram etc.
    • Payment time-daily

  10. Short.pe

    Short.pe is one of the most trusted sites from our top 30 highest paying URL shorteners.It pays on time.intrusting thing is that same visitor can click on your shorten link multiple times.You can earn by sign up and shorten your long URL.You just have to paste that URL to somewhere.
    You can paste it into your website, blog, or social media networking sites.They offer $5 for every 1000 views.You can also earn 20% referral commission from this site.Their minimum payout amount is only $1.You can withdraw from Paypal, Payza, and Payoneer.
    • The payout for 1000 views-$5
    • Minimum payout-$1
    • Referral commission-20% for lifetime
    • Payment methods-Paypal, Payza, and Payoneer
    • Payment time-on daily basis

  11. Wi.cr

    Wi.cr is also one of the 30 highest paying URL sites.You can earn through shortening links.When someone will click on your link.You will be paid.They offer $7 for 1000 views.Minimum payout is $5.
    You can earn through its referral program.When someone will open the account through your link you will get 10% commission.Payment option is PayPal.
    • Payout for 1000 views-$7
    • Minimum payout-$5
    • Referral commission-10%
    • Payout method-Paypal
    • Payout time-daily

Mapgen4: Bug Fixes

The past week has been troubleshooting. The biggest problem was water pouring out of my house's electrical panel, but that's not what this blog post is about. I've been working on bugs in the map generator. There are some bugs I've been putting off because I didn't understand them.

The first problem was that rivers haven't been reaching the ocean. This has been a problem for a while, but I didn't want to fix it until I stopped changing the algorithm. I'm mostly happy with the river algorithm now so I decided to investigate. One thing that the Game AI Summit at GDC emphasizes is building debug visualizations; I'm a fan of that technique and tried it here:

Debugging coastal and river triangles

This uncovered several bugs.

The algorithm uses Dijkstra's Algorithm to search the land for places to put rivers. I had originally started the algorithm on the boundaries of the map. It explored the oceans and then crawled up onto land until it reached the mountain peaks. The problem with this is that if there are disconnected oceans, it would force a path between them. I changed this to start from the coastal triangles. That fixed the spurious ocean connections, but it introduced a new problem: the rivers didn't reach the ocean. This is because the way the rivers are rendered, I draw rivers on each Delaunay triangle. Each triangle connects the inflows to the outflows. By starting at the coastal triangles, there was no outflow, so there was no river rendered.

I need to special case the coastal triangle river rendering. However, for now, I put in a workaround: I start the algorithm on all ocean triangles. That way they will climb through the coastal triangles, and set an outflow direction.

While investigating this I also found that my graphics buffers for river triangles weren't big enough to handle every case. Oops! I was also drawing the entire buffer instead of only the triangles I needed to draw. Oops again!

I also found occasional coastal triangles where they shouldn't have been. The painted input elevations are on a grid. To map this to a Delaunay triangle mesh, I use bilinear interpolation on the grid's pixels. Occasionally the interpolated value would be zero, and there would be a coastal triangle that wasn't generated by my coastal triangle algorithm. I fixed this by forcing all painted elevations to be either land (>0) or ocean (<0), never exactly 0.

Rivers look much better when they reach the ocean!

Rivers coming from mountains

After fixing several bugs I decided I should continue working on bugs. I decided to work on a mountain painting mystery. There are places where no mountains would show up. You could paint repeatedly in that area and there would still be gaps:

Mountain peak locations: random

It didn't take long to understand why. I choose mountain peaks at program startup. The paint operation doesn't create the mountain peaks; it activates the ones already there by mixing them into the elevation. The problem is that the initial peak locations aren't evenly distributed. I picked points on the mesh randomly, which inevitably leads to clumps and gaps. It would be better to pick evenly distributed points, but I didn't have a nice way to do that on a mesh.

I often find that I can solve problems better by approaching them from a different angle. In this case, the problem was that I didn't have a good way to pick evenly distributed points after I had a mesh. So I worked backwards. I picked evenly distributed points and then built a mesh that included those points. That way, I was sure that the mountain peak locations were actually on the mesh!

This was great in theory. When I sat down to implement it, I realized it was slightly more complicated. I actually have a dual mesh. There's a Voronoi polygon mesh and a Delaunay triangle mesh. The mountain peaks need to be on the Delaunay mesh, and the rest of the points need to be on the Voronoi mesh. I ended up picking all the points on the Voronoi mesh, then picking an arbitrary nearby point on the Delaunay mesh when I needed a mountain point. It's good enough for now.

While reworking this part of the code, I also found another bug: there are triangles with zero area. That should never happen! It turns out I had messed up the calculation of the lengths of the sides of triangles, which I then used to calculate the areas using Heron's Formula. I had needed the edge lengths for another part of the code, and ended up reusing them for the triangles. The problem is that every edge in the dual mesh actually corresponds to two line segments in the geometry. One is the sides of the Voronoi polygons; the other is the sides of the Delaunay triangles. I had been calculated the Voronoi side lengths, and then ended up using them in a place where I needed the Delaunay side lengths. This caused the rivers to vary in width more than I expected. I hadn't understood that bug, and I had planned to work on it next, so I was happy to have found and fixed it while trying to fix mountains.

With the new mountain peak locations, no matter where you paint mountains, you'll get some:

Mountain peak locations: blue noise

Great! But there are some larger consequences to this. First, the blue noise calculation is expensive. I decided to precompute these and save them to a file. Then I load the file on the page and use it to build the mesh. This would've worked better if I had cleaner code, but I have tons of global variables and many of them depended on the mesh to already be there. To keep the code working I embedded the data in a giant string. However that string was way too big so I spent some time refactoring the code to make it not depend on the mesh at startup, and now the code can wait until the file has been read in before it constructs all the global data.

The other big consequence of switching from a jittered grid to a blue noise mesh is that the mesh is far more "regular". The polygon sizes are fairly uniform, which means the river meandering and the mountain appearance is nowhere near as random looking as before. You can see it in the above screenshot but it's much more obvious with a higher mesh resolution:

Mountain peaks are too regular

This is a problem to fix another day. I plan to allocate a week for improving visuals, and will work on this then.

I didn't get a lot of work last week, but it was much needed work. I normally like to fix bugs as I work on the features, but sometimes there's something deeper going on that requires stepping back and looking at the bigger picture.

Note about this blog post: I've been using the original full resolution PNG screenshots, but by reducing their palette to 8 bits, shrinking them to one quarter size, switching from PNG to JPG, and optimizing them, these screenshots are around 6% the original size, from 13.2MB to 0.8MB. Click on them to see the full sized image. I should do this to all my blog posts in the future.

A Day In The Life Of A Local Reporter

Manny Ramos with Report for America shares a typical day reporting for the Chicago Sun-Times.

Piczle Colors Mini Review (NSW)

Written by Anthony L. Cuaycong


Title: Piczle Colors
Developer: Score Studios
Publisher: Rainy Frog
Genre: Puzzle, Training, Action
Price: $12.00



Piczle Colors - If you love Nonograms, look no further. An aggregate 300 puzzles sporting up to 15x10 dimensions await you as you try to correct your mistake and bring back color to the world. As with other games in the Picross genre, you use the numbers on the side of a given grid as clues to determine which blocks need to be left blank and which need to be shaded. There are twists, though: You are likewise required to know what colors to use in the process, and in what order they are applied.




You're right to think you have your work cut out for you with Piczle Colors. In a nutshell: It's hard. Hints are available, but if you're a completionist, the only way you get to unlock all the collectibles is to stay away from in-game help. Under the circumstances, the bright visuals and catchy music tracks are decided pluses. Ditto with the interface, which makes full use of touchscreen functions. On the whole, though, the obstacles can lead to frustration and hinder your enjoyment of an otherwise-competent compilation of picture logic puzzles.



THE GOOD
  • Stellar number and variety of puzzles
  • Can be enjoyed in spurts
  • Touchscreen interface adds to convenience
  • Unlockables incentivize no-hint completion of puzzles

THE BAD
  • Clues aren't always presented well
  • Can be difficult to the point of frustration


RATING: 7/10





 

Sleeping Dog Limtited Edtion Free Download

                                Sleeping Dog Limited Edition Download

Screenshots



Player can do many things such as running swiming and jumping.Player has got variety of weapons and he can use them in many situation.Player can use martial arts to fight with enemies.

Sleeping Dog Limited Edition Features

Open world action, adventure  video game
No strict rules
Single player game
Player can do many things 
Variety of weapons
Many girl for dating
Upgrade and cusomisze his clothes and cars

Sleeping dog minimum system requriment

Operating system:win.7,8,.8.1 

CPU: Core 2 Duo

RAM: 4 GB

Hard Disk: 15 GB

Sleeping Dog Limited Edition Free Download

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Part:5: http://velociterium.com/6o4N

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Part:9: http://velociterium.com/6oFz

Part:10: HTTP://VELOCITERIUM.COM/6OJM


Thanks for download the game


                   Popular for GTA 5 Money 

             Glitcheshttps://youtu.be/SlZvVwnUxeQ

Speaking Of Plagiarizing Slimeballs...

Ladies and gentlemen, I give you ... 6waves. Remember that name, and don't ever buy anything from them again. Ever.

Here's why:

This is Triple Town, by Spry Fox:


And this is Yeti Town, by the aforementioned Slimeballs Inc.

See! They added snow!

And 6waves developed the game under the pretense of negotiating with Spry Fox to publish Triple Town:
6waves was in confidential (under NDA) negotiations with us to publish Triple Town at the exact same time that they were actively copying Triple Town. We gave 6waves private access to Triple Town when it was still in closed beta, months before the public was exposed to the game. We believed those negotiations were ongoing, and we continued to give private information to 6waves, until 6waves' Executive Director of Business Development sent us a message via Facebook on the day Yeti Town was published in which he suddenly broke off negotiations and apologized for the nasty situation. His message can be found in its entirety in the body of our legal complaint.
It's bad enough to rip off another company. To do so while you are pumping them for private information (first, our game design ideas, and later, after the game was launched on Facebook, our private revenue and retention numbers) is profoundly unethical by any measure.
So tell me: did Generation Napster have every last trace of scruples removed in between watching  Digimon and playing Syphon Filter?

Previous story: Zynga Chief: Stealing is Okay Cause Everybody Does It 

Quando eu te falei em amor

Quando os meus olhos te tocaram
Eu senti que encontrara
A outra, metade de mim
Tive medo de acordar
Como se vivesse um sonho
Que não pensei em realizar
E a força do desejo
Faz me chegar perto de ti

Quando eu te falei em amor
Tu sorriste para mim
E o mundo ficou bem melhor
Quando eu te falei em amor
Nos sentimos os dois
Que o amanha vem depois
E não no fim

Estas linhas que hoje escrevo
São do livro da memória
Do que eu sinto por ti
E tudo o que tu me das
É parte da história que eu ainda não vivi
E a força do desejo
Faz me chegar de ti

Quando eu te falei em amor
Tu sorriste para mim
E o mundo ficou bem melhor
Quando eu te falei em amor
Nos sentimos os dois
Que o amanha vem depois e não no fim

André Sardet

Collide

The dawn is breaking
A light shining through
You're barely waking
And I'm tangled up in you
Yeah

But I'm open, you're closed
Where I follow, you'll go
I worry I won't see your face
Light up again

Even the best fall down sometimes
Even the wrong words seem to rhyme
Out of the doubt that fills my mind
I somehow find, you and I collide

I'm quiet, you know
You make a first impression
I've found I'm scared to know
I'm always on your mind

Even the best fall down sometimes
Even the stars refuse to shine
Out of the back you fall in time
I somehow find, you and I collide

Don't stop here
I've lost my place
I'm close behind

Even the best fall down sometimes
Even the wrong words seem to rhyme
Out of the doubt that fills your mind

You finally find, you and I collide
You finally find You and I collide
You finally findYou and I collide

Howie Day


Everything

You're a falling star, You're the get away
car.

You're the line in the sand when I go too
far.

You're the swimming pool, on an August day.
And You're the perfect thing to see.

And you play it coy, but it's kinda cute.
Ah, When you smile at me you know exactly what you
do.

Baby don't pretend, that you don't know it's
true.

Cause you can see it when I look at you.

And in this crazy life, and through these crazy
times

It's you, it's you, You make me sing.
You're every line, you're every word, you're
everything.


You're a carousel, you're a wishing well,
And you light me up, when you ring my bell.
You're a mystery, you're from outer space,
You're every minute of my everyday.

And I can't believe, uh that I'm your man,
And I get to kiss you baby just because I
can.

Whatever comes our way, ah we'll see it
through,

And you know that's what our love can do.

And in this crazy life, and through these crazy
times

It's you, it's you, You make me sing
You're every line, you're every word, you're
everything.


So, La, La, La, La, La, La, La
So, La, La, La, La, La, La, La

And in this crazy life, and through these crazy
times

It's you, it's you, You make me sing.
You're every line, you're every word, you're
everything.

You're every song, and I sing along.
Cause you're my everything.
yeah, yeah

So, La, La, La, La, La, La, La
So, La, La, La, La, La, La, La

Michael Bublé